disassemblies: (0)
Narciso Anasui ([personal profile] disassemblies) wrote 2024-04-23 07:51 pm (UTC)

Last Car + Ambrosial Graveyard

This car is perhaps the most normal of all the cars you've been through so far. It looks brand new, without any trash or broken furniture or any signs of a fight. The door to the next car is even right there, no locks or anything. You can sit and rest a moment, and then press on. Open the door...

And you didn't think it'd be that easy, did you? This isn't the next car at all. Turn around to try and return to where you came from and you'll see that the "car" you were in was just a strange little box, a fake car to lure you in a sense of false security and hope that you were almost done. All around is a shore somewhere, with odd walls of water on either side. The sky looks a bit broken, like there are pieces missing, but otherwise it seems fine. At least there seems to be a clear path to the other end.

As you start walking to the other end, you find yourself climbing an odd tree. Some of its branches seem broken, but as you climb more and more of them are in one piece. As you climb, more and more of them have gravestones hanging from them, like twisted holiday ornaments. It's easy to touch the ones hanging from higher branches, especially since it seems like they want to be touched. If you do, you'll start to hear voices.

The first one is Noctis, telling him that Regis died and that it was a freak earthquake, only for another Noctis to start speaking over the first and say that it wasn't an earthquake, but yokai. The next stone you touch adds Sam's voice, younger, talking about video games overlaid with Sam's voice, older and somehow sleezier, trying to sell Caleb something, further overlaid with Sam's voice admitting he didn't die. Wei Wuxian and Argenti can be heard at the next stone, saying one thing that's overridden by them saying another. Dan Heng and even Regis's voices join the cacophony, though at this point you can't hear what anyone is saying.

It doesn't stop until you get to the actual door to the next car, at the top of the tree, and Caleb's own voice sounds out, tired.

I don't know what's going on anymore.

The silence after is deafening. You are left with only a giant, chained door.

The chains are about the size of an adult man, long and heavy and pure solid metal. They can't be melted or broken, but there are two rather obvious locks on the chains with a keyhole between them. One lock looks like a mask. The other is just an orb, but the stars engraved on the outside make the key obvious.

As you slot the mask and astrolabe in, the tree begins to rumble and shake. The branches around you crumble away into the sea and more of the sky starts to fall. You'd best take cover, as it will last for a while.

The mask and astrolabe slot in. The chains fall away. The keyhole is revealed.

Continue?

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